The Skeleton Dance | Super Simple Songs

Based on the song "Dem Bones," use "The Skeleton Dance" to practice parts of the body and left/right with young learners.

iTunes:

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We uploaded a Skeleton Dance video for Halloween in 2009 and many of you rightfully commented that it would be a little more useful if "right" and "left" in the video were mirrored so that young children could more easily dance along. Here you are!

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Music: Traditional
Adapted Lyrics: Copyright 2009 Super Simple Learning®
Video: Copyright 2010 Super Simple Learning®

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Thank you very much for watching and sharing ^_^

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If you like this video, check out the Super Simple Songs Playlist featuring dozens of easy-to-teach, easy-to-learn, super fun songs: …

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Get FREE Halloween resources like coloring sheets, flashcards, and worksheets for this song and all of our others in the Super Simple Learning Resource Center:

Halloween games, lesson plans, and party ideas on our website: …

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Like this song? Check out our award-winning collection of CDs, DVDs, books, and more at

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Lyrics:
♫ Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Doin' the skeleton dance.

The foot bone's connected to the leg bone.
The leg bone's connected to the knee bone.
The knee bone's connected to the thigh bone.
Doin' the skeleton dance.

The thigh bone's connected to the hip bone.
The hip bone's connected to the backbone.
The backbone's connected to the neck bone.
Doin' the skeleton dance.

Shake your hands to the left.
Shake your hands to the right.
Put your hands in the air.
Put your hands out of sight.
Shake your hands to the left.
Shake your hands to the right.
Put your hands in the air.
Wiggle, wiggle, wiggle, wiggle, wiggle,
wiggle, wiggle, wiggle, wiggle, wiggle,
wiggle, wiggle…wiggle your knees.

Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Doin' the skeleton dance. ♫

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Music: Super Simple Learning
Song: The Skeleton Dance
CD: Super Simple Songs – Halloween
Vocals: Leah Frederick, Shelly Lomonaco, Josh Lomonaco

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Super Simple Songs® and Super Simple Learning® are registered trademarks of Super Simple Learning, Inc.

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"The Skeleton Dance" by Super Simple Learning

49 comments

  1. Don’t find it spooky at all…my kids love them!!! They even laughed at it…They find it amusing and silly fun too. Thank you for coming up with unique educational songs.

  2. I was in special ed classes from Middleschool to Highschool and in 9th to 11th grade my class would do the skeleton dance every October cause it’s a Halloween month 🙂

    1. Lil

      K
      İi addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      addItemInventory(par1int, par2int, par3int);
      bl_setMobSkin(par1int, par2String);
      bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
      clientMessage(par1String);
      explode(par1double, par2double, par3double, par4double);
      getCarriedItem();
      getLevel();
      getPitch(par1Object);
      getPlayerEnt();
      getPlayerX();
      getPlayerY();
      getPlayerZ();
      getTile(par1int, par2int, par3int);
      getYaw(par1Object);
      preventDefault();
      print(par1String);
      rideAnimal(par1int, par2int);
      setNightMode(par1boolean);
      setPosition(par1int, par2double, par3double, par4double);
      setPositionRelative(par1int, par2double, par3double, par4double);
      setRot(par1int, par2double, par3double);
      setTile(par1int, par2int, par3int, par4int, par5int);
      setVelX(par1int, par2double);
      setVelY(par1int, par2double);
      setVelZ(par1int, par2double);
      spawnChicken(par1double, par2double, par3double, par4String);
      spawnCow(par1double, par2double, par3double, par4String);
      spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

      ModPE.langEdit(par1String, par2String);
      ModPE.leaveGame();
      ModPE.log(par1String);
      ModPE.overrideTexture(par1String, par2String);
      ModPE.readData(par1String);
      ModPE.removeData(par1String);
      ModPE.resetFov();
      ModPE.resetImages();
      ModPE.saveData(par1String, par2String);
      ModPE.selectLevel(par1String, par2String, par3String, par4int);
      ModPE.setCamera(par1int);
      ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
      ModPE.setFov(par1double);
      ModPE.setGameSpeed(par1double);
      ModPE.setGuiBlocks(par1String);
      ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
      ModPE.setItems(par1String);
      ModPE.setTerrain(par1String);
      ModPE.showTipMessage(par1String);
      ModPE.takeScreenshot(par1String);

      Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
      Level.destroyBlock(par1int, par2int, par3int, par4boolean);
      Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
      Level.explode(par1double, par2double, par3double, par4double);
      Level.getAddress();
      Level.getBiome(par1int, par2int);
      Level.getBiomeName(par1int, par2int);
      Level.getBrightness(par1int, par2int, par3int);
      Level.getChestSlot(par1int, par2int, par3int, par4int);
      Level.getChestSlotCount(par1int, par2int, par3int, par4int);
      Level.getChestSlotData(par1int, par2int, par3int, par4int);
      Level.getData(par1int, par2int, par3int);
      Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
      Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
      Level.getGameMode();
      Level.getGrassColor(par1int, par2int);
      Level.getSignText(par1int, par2int, par3int, par4int);
      Level.getTile(par1int, par2int, par3int);
      Level.getTime();
      Level.getWorldDir();
      Level.getWorldName();
      Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
      Level.playSoundEnt(par1int, par2String, par3double, par4double);
      Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
      Level.setGameMode(par1int);
      Level.setGrassColor(par1int, par2int, par3int);
      Level.setNightMode(par1boolean);
      Level.setSignText(par1int, par2int, par3int, par4int, par5String);
      Level.setSpawn(par1int, par2int, par3int);
      Level.setTile(par1int, par2int, par3int, par4int, par5int);
      Level.setTime(par1int);
      Level.spawnChicken(par1double, par2double, par3double, par4String);
      Level.spawnCow(par1double, par2double, par3double, par4String);
      Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Player.addItemCreativeInv(par1int, par2int, par3int);
      Player.addItemInventory(par1int, par2int, par3int);
      Player.canFly();
      Player.clearInventorySlot(par1int);
      Player.getArmorSlot(par1int);
      Player.getArmorSlotDamage(par1int);
      Player.getCarriedItem();
      Player.getCarriedItemCount();
      Player.getCarriedItemData();
      Player.getEntity();
      Player.getInventorySlot(par1int);
      Player.getInventorySlotCount(par1int);
      Player.getInventorySlotData(par1int);
      Player.getName(par1int);
      Player.getPointedBlockData();
      Player.getPointedBlockId();
      Player.getPointedBlockSide();
      Player.getPointedBlockX();
      Player.getPointedBlockY();
      Player.getPointedBlockZ();
      Player.getPointedEntity();
      Player.getSelectedSlotId();
      Player.getX();
      Player.getY();
      Player.getZ();
      Player.isFlying();
      Player.isPlayer(par1int);
      Player.setArmorSlot(par1int, par2int, par3int);
      Player.setCanFly(par1boolean);
      Player.setFlying(par1boolean);
      Player.setHealth(par1int);

      Entity.getAll();
      Entity.getAnimalAge(par1int);
      Entity.getEntityTypeId(par1int);
      Entity.getHealth(par1int);
      Entity.getMobSkin(par1int);
      Entity.getNameTag(par1int);
      Entity.getPitch(par1int);
      Entity.getRenderType(par1int);
      Entity.getRider(par1int);
      Entity.getRiding(par1int);
      Entity.getUniqueId(par1int);
      Entity.getVelX(par1int);
      Entity.getVelY(par1int);
      Entity.getVelZ(par1int);
      Entity.getX(par1int);
      Entity.getY(par1int);
      Entity.getYaw(par1int);
      Entity.getZ(par1int);
      Entity.remove(par1int);
      Entity.rideAnimal(par1int, par2int);
      Entity.setAnimalAge(par1int, par2int);
      Entity.setCarriedItem(par1int, par2int, par3int, par4int);
      Entity.setFireTicks(par1int, par2int);
      Entity.setHealth(par1int, par2int);
      Entity.setMobSkin(par1int, par2String);
      Entity.setNameTag(par1int, par2String);
      Entity.setPosition(par1int, par2double, par3double, par4double);
      Entity.setPositionRelative(par1int, par2double, par3double, par4double);
      Entity.setRenderType(par1int, par2int);
      Entity.setRot(par1int, par2double, par3double);
      Entity.setSneaking(par1int, par2boolean);
      Entity.setVelX(par1int, par2double);
      Entity.setVelY(par1int, par2double);
      Entity.setVelZ(par1int, par2double);
      Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

      Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
      Item.addFurnaceRecipe(par1int, par2int, par3int);
      Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
      Item.getName(par1int, par2int, par3boolean);
      Item.setCategory(par1int, par2int, par3int);
      Item.setMaxDamage(par1int, par2int);

      Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
      Block.getRenderType(par1int);
      Block.setColor(par1int, par2Scriptable);
      Block.setDestroyTime(par1int, par2double);
      Block.setExplosionResistance(par1int, par2double);
      Block.setLightLevel(par1int, par2int);
      Block.setRenderLayer(par1int, par2int);
      Block.setRenderType(par1int, par2int);
      Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);

      Server.getAddress();
      Server.getAllPlayerNames();
      Server.getAllPlayers();
      Server.getPort();
      Server.joinServer(par1String, par2int);
      Server.sendChat(par1String);

      Kiqa çöl,

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