Based on the song "Dem Bones," use "The Skeleton Dance" to practice parts of the body and left/right with young learners.
iTunes:
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We uploaded a Skeleton Dance video for Halloween in 2009 and many of you rightfully commented that it would be a little more useful if "right" and "left" in the video were mirrored so that young children could more easily dance along. Here you are!
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Music: Traditional
Adapted Lyrics: Copyright 2009 Super Simple Learning®
Video: Copyright 2010 Super Simple Learning®
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Thank you very much for watching and sharing ^_^
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If you like this video, check out the Super Simple Songs Playlist featuring dozens of easy-to-teach, easy-to-learn, super fun songs: …
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Get FREE Halloween resources like coloring sheets, flashcards, and worksheets for this song and all of our others in the Super Simple Learning Resource Center:
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Halloween games, lesson plans, and party ideas on our website: …
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Like this song? Check out our award-winning collection of CDs, DVDs, books, and more at
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Lyrics:
♫ Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Doin' the skeleton dance.
The foot bone's connected to the leg bone.
The leg bone's connected to the knee bone.
The knee bone's connected to the thigh bone.
Doin' the skeleton dance.
The thigh bone's connected to the hip bone.
The hip bone's connected to the backbone.
The backbone's connected to the neck bone.
Doin' the skeleton dance.
Shake your hands to the left.
Shake your hands to the right.
Put your hands in the air.
Put your hands out of sight.
Shake your hands to the left.
Shake your hands to the right.
Put your hands in the air.
Wiggle, wiggle, wiggle, wiggle, wiggle,
wiggle, wiggle, wiggle, wiggle, wiggle,
wiggle, wiggle…wiggle your knees.
Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Dem bones, dem bones, dem dancing bones.
Doin' the skeleton dance. ♫
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Music: Super Simple Learning
Song: The Skeleton Dance
CD: Super Simple Songs – Halloween
Vocals: Leah Frederick, Shelly Lomonaco, Josh Lomonaco
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Super Simple Songs® and Super Simple Learning® are registered trademarks of Super Simple Learning, Inc.
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"The Skeleton Dance" by Super Simple Learning

song skelton hugry
Thanks +Super Simple Songs Be funny <3 <3
Jilli 1k1
+Duangdara0 Sripinyo
Oh ,gioo point 9
+Jason Walton
Huh
I just love this!?
Don’t find it spooky at all…my kids love them!!! They even laughed at it…They find it amusing and silly fun too. Thank you for coming up with unique educational songs.
this is our dance in science. this dance has moral lesson like it so much..?????
Ylaiza qpipp
Ylaiza mei Timtim fdd’
When I was in kindergarten I adored this song
I was in special ed classes from Middleschool to Highschool and in 9th to 11th grade my class would do the skeleton dance every October cause it’s a Halloween month 🙂
Anabel Diaz
Y
+Super Simple Songs – Kids Songs Ur the best go to my vids #anabeldiaz
+Super Simple Songs – Kids Songs Yep me and my friends loved it, it was fun! 😀
Awesome!! It’s a great song for Halloween time. ? ?
Copied from the song dem bones
We love skeleton dance!
Bu çooook güzel bir şarkı?????????????????????????????????????????????????????????????????
woow
а у нас на инглише эта зарядка
cute 🙂
rfg
its funny songs i like it
i loved this song in kindergarden
Ali Al-Madeh ..
00 00 0 0 to get bac00 kkkkk
.?.l
P0)9000? keep it clean k. It has to do l
muffin gamming yes me
muffin gamming ر ‘
same
muffin gaming msp kmkkkkkkkkkkkk
We have a group that sings for a nursing home & they love these children’s songs. Thanks they will love some of these.
ca
Lil
K
İi addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setCamera(par1int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);
Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Entity.getAll();
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getMobSkin(par1int);
Entity.getNameTag(par1int);
Entity.getPitch(par1int);
Entity.getRenderType(par1int);
Entity.getRider(par1int);
Entity.getRiding(par1int);
Entity.getUniqueId(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setNameTag(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.getName(par1int, par2int, par3boolean);
Item.setCategory(par1int, par2int, par3int);
Item.setMaxDamage(par1int, par2int);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);
Kiqa çöl,
Wow bones I love bones phones are fun cool fun
Know that
+Divya Krishnamurthy p9ooo998jjfe www w th u UT y
I am sp00ked 4 life. Not 4 the faint hearted. 18+
maram maram is e
Dogizmaster vuku Teşekkürler ‘
Soe Aung تدچفجات
Thank
I like the song
somewhere in the universe an alien has been spooked 4 life
+Gonca Gürbulak
Gan@
awesome good